{"creation_time": 1689115332, "last_updated": 1689115332, "name": "Immersive Virtual Reality Assay for Target: Regulation of Cognition (Behavioral and Self-Report)", "definition_text": "The Immersive Virtual Reality Assay (IVRA) is a virtual reality paradigm designed to engage three self-regulation targets (self-focused reflection, affect, and cognition) and four corresponding brain circuits in a fixed order: (1) default mode circuit (related to self-focused reflection), (2) the negative affect circuit, (3) the positive affect circuit, and (4) the cognitive control circuit. Participants undergo different virtual environments using the Oculus Rift DK2 (virtual reality headset developed and manufactured by Oculus VR). This paradigm is intended to assess a participant\u2019s regulation of cognition with the use of 3 optional virtual reality environments.", "id": "tsk_H2hu4WmHYl8Tu", "type": "task", "conditions": [{"creation_time": 1689115354, "last_updated": 1689115354, "name": "virtual reality environments", "id": "con_xDEFQLJ78gEi1", "relationship": "HASCONDITION"}], "concepts": [{"creation_time": 1512660638510, "last_updated": 1512660638510, "def_event_stamp": "2015-09-21T22:36:48", "id_user": "usr_4a5bc4a2a8aba", "id_concept_class": "ctp_C4", "event_stamp": "2009-09-14T15:36:04", "def_id_user": "usr_51bc76ae9636c", "def_id": "def_5600868033cdd", "name": "cognitive control", "alias": "executive control, executive function", "definition_text": "The top-down modulation of cognitive processes based on higher-order representations such as goals or plans.", "contrasts": [{"creation_time": 1689115363, "last_updated": 1689115363, "name": "regulation of cognition", "id": "cnt_Rqhb3rBhqWUny"}], "concept_id": "trm_4aae62e4ad209"}], "indicators": [], "external_datasets": [], "implementations": [], "citation": [], "contrasts": [{"creation_time": 1689115363, "last_updated": 1689115363, "name": "regulation of cognition", "id": "cnt_Rqhb3rBhqWUny", "conditions": []}], "batteries": [], "disorders": []}