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The game is played between two players, Player A and Player B. Each player has a penny and must secretly turn the penny to heads or tails. The players then reveal their choices simultaneously. If the pennies match (both heads or both tails), Player A receives one dollar from Player B (+1 for A, -1 for B). If the pennies do not match (one heads and one tails), Player B receives one dollar from Player A (-1 for A, +1 for B). This is an example of a zero-sum game, where one player's gain is exactly equal to the other player's loss.

Definition contributed by Anonymous
matching pennies game has been asserted to measure the following CONCEPTS
Phenotypes associated with matching pennies game


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IMPLEMENTATIONS of matching pennies game
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EXTERNAL DATASETS for matching pennies game
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Experimental conditions are the subsets of an experiment that define the relevant experimental manipulation.


You must specify conditions before you can define contrasts.

In the Cognitive Atlas, we define a contrast as any function over experimental conditions. The simplest contrast is the indicator value for a specific condition; more complex contrasts include linear or nonlinear functions of the indicator across different experimental conditions.

redundancy or randomness of responses
number or percentage of games won

An indicator is a specific quantitative or qualitative variable that is recorded for analysis. These may include behavioral variables (such as response time, accuracy, or other measures of performance) or physiological variables (including genetics, psychophysiology, or brain imaging data).


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