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a collaborative knowledge base characterizing the state of current thought in Cognitive Science.

video games TASK


Definition contributed by Anonymous
video games has been asserted to measure the following CONCEPTS
No concepts assertions have been added.

Phenotypes associated with video games


No associations have been added.


No associations have been added.


No associations have been added.

IMPLEMENTATIONS of video games
No implementations have been added.
EXTERNAL DATASETS for video games
No implementations have been added.

Experimental conditions are the subsets of an experiment that define the relevant experimental manipulation.


You must specify conditions before you can define contrasts.

In the Cognitive Atlas, we define a contrast as any function over experimental conditions. The simplest contrast is the indicator value for a specific condition; more complex contrasts include linear or nonlinear functions of the indicator across different experimental conditions.


No indicators have yet been associated.

An indicator is a specific quantitative or qualitative variable that is recorded for analysis. These may include behavioral variables (such as response time, accuracy, or other measures of performance) or physiological variables (including genetics, psychophysiology, or brain imaging data).


Experimental evidence for suspense as determinant of video game enjoyment.
Klimmt C, Rizzo A, Vorderer P, Koch J, Fischer T
Cyberpsychology & behavior : the impact of the Internet, multimedia and virtual reality on behavior and society (Cyberpsychol Behav)
2009 Feb

Combining computer game-based behavioural experiments with high-density EEG and infrared gaze tracking.
Yoder KJ, Belmonte MK
Journal of visualized experiments : JoVE (J Vis Exp)
2010 Dec 16

Playing an action video game reduces gender differences in spatial cognition.
Feng J, Spence I, Pratt J
Psychological science (Psychol Sci)
2007 Oct