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Playing Space Fortress while simultaneously performing an oddball task.


Space Fortress + Oddball

Definition contributed by Anonymous
Space Fortress with Oddball has been asserted to measure the following CONCEPTS
No concepts assertions have been added.

Phenotypes associated with Space Fortress with Oddball


No associations have been added.


No associations have been added.


No associations have been added.

IMPLEMENTATIONS of Space Fortress with Oddball
No implementations have been added.
EXTERNAL DATASETS for Space Fortress with Oddball

Experimental conditions are the subsets of an experiment that define the relevant experimental manipulation.


You must specify conditions before you can define contrasts.

In the Cognitive Atlas, we define a contrast as any function over experimental conditions. The simplest contrast is the indicator value for a specific condition; more complex contrasts include linear or nonlinear functions of the indicator across different experimental conditions.


No indicators have yet been associated.

An indicator is a specific quantitative or qualitative variable that is recorded for analysis. These may include behavioral variables (such as response time, accuracy, or other measures of performance) or physiological variables (including genetics, psychophysiology, or brain imaging data).


Transfer of skill engendered by complex task training under conditions of variable priority.
Boot WR, Basak C, Erickson KI, Neider M, Simons DJ, Fabiani M, Gratton G, Voss MW, Prakash R, Lee H, Low KA, Kramer AF
Acta psychologica (Acta Psychol (Amst))
2010 Nov

Striatal volume predicts level of video game skill acquisition.
Erickson KI, Boot WR, Basak C, Neider MB, Prakash RS, Voss MW, Graybiel AM, Simons DJ, Fabiani M, Gratton G, Kramer AF
Cerebral cortex (New York, N.Y. : 1991) (Cereb Cortex)
2010 Nov

Predicting individuals' learning success from patterns of pre-learning MRI activity.
Vo LT, Walther DB, Kramer AF, Erickson KI, Boot WR, Voss MW, Prakash RS, Lee H, Fabiani M, Gratton G, Simons DJ, Sutton BP, Wang MY
PloS one (PLoS One)
2011 Jan 14

Effects of training strategies implemented in a complex videogame on functional connectivity of attentional networks.
Voss MW, Prakash RS, Erickson KI, Boot WR, Basak C, Neider MB, Simons DJ, Fabiani M, Gratton G, Kramer AF
NeuroImage (Neuroimage)
2012 Jan 2