prisoner's dilemma (PD)
This dilemma was originally framed by Merrill Flood and Melvin Dresher in 1950 while they worked at the RAND Corporation. Albert W. Tucker later formalized the game by structuring the rewards in terms of prison sentences and named it the "prisoner's dilemma". William Poundstone described this "typical contemporary version" of the game in his 1993 book Prisoner's Dilemma (From https://en.wikipedia.org/wiki/Prisoner%27s_dilemma).
Definition contributed by IAlmeida
DisordersNo associations have been added.
TraitsNo associations have been added.
BehaviorsNo associations have been added.
Experimental conditions are the subsets of an experiment that define the relevant experimental manipulation.
You must specify conditions before you can define contrasts.
In the Cognitive Atlas, we define a contrast as any function over experimental conditions. The simplest contrast is the indicator value for a specific condition; more complex contrasts include linear or nonlinear functions of the indicator across different experimental conditions.
No indicators have yet been associated.
An indicator is a specific quantitative or qualitative variable that is recorded for analysis. These may include behavioral variables (such as response time, accuracy, or other measures of performance) or physiological variables (including genetics, psychophysiology, or brain imaging data).