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Equiprobable Go/NoGo learning task (i.e. the ratio Go cues: NoGo cues is 50:50) featuring Win cues (chance for winning points/ money vs. neutral outcome) and Avoid cues (chance for neutral outcome vs. losing points/money).
The task features 4 conditions (at least 1 cue per condition):
- Go-to-Win: Cue with chance for winning money, requires Go response
- Go-to-Avoid: Cue with chance for losing money, requires Go response
- NoGo-to-Win: Cue with chance for winning money, requires NoGo response
- NoGo-to-Avoid: Cue with chance for losing money, requires NoGo response
All conditions feature the same amount of trials, i.e. Go/NoGo and Win/Avoid are fully orthogonalized (unlike other go/nogo tasks that are aimed at measuring inhibition and thus feature more go trials).

The correct response (Go/NoGo) is not instructed, but has been learned by trial-and-error from feedback.
Cue valence (Win/Avoid) is either instructed (e.g. cue edges in certain color) or has to be inferred from feedback (only Win cues can yield winning money, only Avoid cues can yield losing money).
Outcomes are usually probabilistic (e.g. 80% valid feedback, i.e. correct responses lead to winning money for Win cues/ neutral outcomes for Avoid cues in only 80% of trials, otherwise to invalid feedback; reversed probabilities for incorrect responses).

The task is used to measure Pavlovian biases/ motivational biases, i.e. the tendency to show more Go responses (and faster reaction times) to Win cues than Avoid cues.

Definition contributed by JAlgermissen
motivational go/no-go learning task has been asserted to measure the following CONCEPTS
as measured by the contrast:

as measured by the contrast:

as measured by the contrast:

Phenotypes associated with motivational go/no-go learning task


No associations have been added.


No associations have been added.


No associations have been added.

IMPLEMENTATIONS of motivational go/no-go learning task
No implementations have been added.
EXTERNAL DATASETS for motivational go/no-go learning task
Frontal network dynamics reflect neurocomputational mechanisms for reducing maladaptive biases in motivated action
Predicting the wide-ranging effects of enhancing dopamine on cognition

Experimental conditions are the subsets of an experiment that define the relevant experimental manipulation.

Condition Weight
Go-to-Avoid 1.0
Go-to-Win -1.0
NoGo-to-Win 1.0
NoGo-to-Avoid -1.0
Condition Weight
Go-to-Avoid 1.0
Go-to-Win 1.0
NoGo-to-Win -1.0
NoGo-to-Avoid -1.0
Condition Weight
Go-to-Avoid -1.0
Go-to-Win 1.0
NoGo-to-Win 1.0
NoGo-to-Avoid -1.0

In the Cognitive Atlas, we define a contrast as any function over experimental conditions. The simplest contrast is the indicator value for a specific condition; more complex contrasts include linear or nonlinear functions of the indicator across different experimental conditions.

reaction time
response (Go/ NoGo)

An indicator is a specific quantitative or qualitative variable that is recorded for analysis. These may include behavioral variables (such as response time, accuracy, or other measures of performance) or physiological variables (including genetics, psychophysiology, or brain imaging data).


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